Monday, January 29, 2024

Thursday, November 30, 2023

VR Interactive Characters Final Pass

VR Interactive Characters Final Pass


 For this pass, I submitted all finals of all the animation. We we're having problems with the blueprint and making the guillotine blade trigger an animation. During our break, I submitted proxies of the jumping animation (that was later scrapped), squirm animation, electric chair, and guillotine animations. Throughout the next few days I submitted clean passes and eventually final animations. We also had issues where out old mesh did not interact well with the animation, so I exported a new rig from maya and imported that into our Unreal scene. In between animating, I submitted some SFX such as the electric chair and guillotine sound effects.




Thursday, November 16, 2023

VR Interactive Character Proxy Pass

 VR Interactive Character Proxy Pass




This week we we're having extreme issues with our rig. At first we were ahead of schedule, but everything quickly came to a halt. Rigging a minion is extremely difficult but our tech artist did her best and gave me a model that I am able to at least do proxy animation to put into unreal. I realized how hard it was to animation a walk cycle for a minion. Their little legs and pill body was hard for me to translate, but I was able to do a proxy pass in the end, encompassing the basic walk cycle shape.


Thursday, November 9, 2023

Week 11 - VR Minion Check-In

 Week 11 - VR Minion Check-In


This week I completed the hand animation for the thematic animation. It is when the player gets close to a minion and this animation triggers. Currently working on timing for the finger wiggling.